About me

I am currently a Maître de conférences (Associate Professor) at Université Claude Bernard Lyon-1, where I conduct research at the intersection of computer graphics, rendering, and perception.

My research focuses on real-time physically based rendering, with a particular interest in sampling, perceptual modeling, and efficient image reconstruction. I am especially interested in understanding how human visual perception can be integrated into rendering algorithms to improve the quality and efficiency of real-time graphics. My work also explores real-time denoising and reconstruction techniques for noisy Monte Carlo rendered images, with the goal of producing high-quality imagery under tight computational constraints.

My main research interests include:

  • Real-time physically based rendering
  • Monte Carlo sampling and variance reduction
  • Applied perception for computer graphics
  • Perceptual sampling and rendering
  • Real-time denoising and image reconstruction
  • Blue-noise error distributions and sampling correlations
  • Multiple importance sampling
  • Spatiotemporal sampling and reconstruction

Latest publications